One of the ground texture maps
How it looks in the virtual environment
Ruth spends day looking at first long film draft and adds more sequences. Also sorts out takes for moving film (maybe not to be used in the exhibit).
Ruth spends the afternoon looking through all the source material textbooks and narrows down exhibition ideas.
Bruno spends the day transferring his texture maps from one programme into another (v time consuming). Also we clean mocap data and starts to model it with the Ruth character.
We spend the evening looking at different leaf, twig and branch textures on the moving figure. Lots of emails sent to colleagues with the aim to clean the data quicker.
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